// spells.h
// spell utility functions header file

#ifndef SPELLS_H
#define SPELLS_H

#include <vector>

void adjustTile(const unsigned int, const unsigned int, const signed int);

void buildHill(const unsigned int, const unsigned int, const unsigned int,
               const signed int);
void digHole(const unsigned int, const unsigned int, const unsigned int,
             const signed int);

#endif

